Facebook Indie Games
Stealing Farmville's thunder one player at a time. 1 down, 80 million to go.
TwitterFacebookPageSearch
Tags
- money (20)
- game design (15)
- iphone (12)
- list (9)
- popcap (7)
- crazy stuff iphone pricing (6)
- fan games (6)
- marketing (6)
- Reasons (4)
- Bad Apples (3)
- View all 55 tags
- farmville (3)
- freemium (3)
- ios (3)
- business (2)
- copywriting (2)
- facebook (2)
- flash (2)
- game idea (2)
- playfish (2)
- social (2)
- story (2)
- viral (2)
- borg (1)
- design (1)
- development (1)
- digital chocolate (1)
- distribution (1)
- doodleday (1)
- evil (1)
- facebook credits (1)
- free to play (1)
- future (1)
- games (1)
- gdc (1)
- gdc11 (1)
- idiots (1)
- kin (1)
- lady players (1)
- marketshare (1)
- mobile (1)
- nanostars (1)
- ngmoco (1)
- niche (1)
- religious games (1)
- seth godin (1)
- slides (1)
- smartphones (1)
- socialgameuniverse (1)
- tv (1)
- twitter (1)
- unforgiveable (1)
- unity3d (1)
- wicked (1)
- zeebo (1)
- zynga (1)
Archive
Contributors
March 16th, 3:44am
0 comments
How Addictive Does Your Mobile App Need to Be?
According to a Techcrunch article, for the average mobile app on iPhone, Android, Blackberry:
- 26% of downloaders will use it once and never open it again
- 26% of downloaders will use it 10 times or more
Here's the full graph:
61% use it a third time
52% use it a fourth time ... and so on. If you're app doesn't have about 50% of users opening it at least 5 times then you're barely beating the average. And you really can't expect to make much from IAP because your app just isn't very sticky. Maths nerds might notice that the Techcrunch graph follows Zipf's law. Zipf's law states that for any ranked list, the most common item will always be twice as common as the 2nd item, 3 times as popular as the third, and so on. So given that 26% of users only use an app once, Zipf could guess that 13% would use it twice, 9% would use it 3 times, and so on. In fact, here's a comparison between the data gathered at great expense by Localytics and quoted in Techcrunch, and the Zipf law prediction: Clever, eh?



