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April 1st, 1:32pm
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Check out @JuicyBeast's Creation Process
Gobotron creators JuicyBeast have posted a fascinating insight into their creative process. It's well worth a read.
It follows a game's development from initial idea to a fairy late prototype, documenting the changes and compromises along the way and the reasons behind them.
How about a tower defence game where the towers reproduce organically instead of being built?
As the idea gets fleshed out, it becomes a nature loving, non violent game where the player builds a magic forest by harnessing the power from passing tree spirits.
Early prototypes reveal that the innovative features are harder to implement than expected.
After a long break in posts, a sad confession that many of the unique features are jettisoned and they've got a fairly standard tower defence game on their hands.
And then, new twists on the classic tower defence team put Juicybeast back on top with a fun game that's not what they had planned but still promises to be a lot of fun.
It's well worth reading every part. I love their original idea -- a tower defence style game based around collecting life force rather than destroying it. I hope they manage to make it work in the future. But their perseverance and pragmatism means that they've not got stuck in a rut. They're going to ship!
By the way Gobtron is out today on the iPhone so if you're lucky enough to have one of those infernal things, buy it now.


