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Stealing Farmville's thunder one player at a time. 1 down, 80 million to go.

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March 17th, 7:51am 2 comments

What's ad revenue of award-winning free game 10M downloads? (via @dom_mason)

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Wow this article gives ad revenue iPhone games a savaging.

For an award winning game (which means one that got lots of downloads and crucially WAS A GOOD GAME SO PEOPLE PLAYED IT A LOT):

  1. 10,000,000 downloads.
  2. 11 ads served per download.
  3. 0.03 cents per ad displayed. Therefore...
  4. 0.3 cents revenue per download.

On 10,000,000 downloads the game made $30,000. Doesn't sound good does it?

The numbers that matter for you are:

  1. How many downloads can I reasonably expect? (the median for a free game is 1000)
  2. How many ad servings can I expect per use? (the median number of "uses per app" is 4. So if you run a single ad when the game loads, on average each download will lead to 4 displays)


Running these figures: a game downloaded 1,000 times (the average) displaying an ad on average 4 times per download (once per load, average of 4 uses per download) will generate total revenue of: $1.09. Ker-ching.

Posted by David Barnes